Tuesday, April 10, 2012

Flag Football Skills

Today we practiced snapping the ball and running routes. Throwing and catching skills are crucial for success. Being an elusive receiver is a bonus!

Thursday, April 5, 2012

America's Best Dance Crew

Summer Waikiki from Pu'ulu Ohe is competing for ABDC! She will face her first live audience on April 11th. (On MTV-it's kinda late but they need our votes.) If you can find a way to support your classmate, that would be great! Check out the pictures. By the way, she learned EVERYTHING from our DANCE unit! She was such a quick learner, what can I say! :)



How to Throw a Football

Here's an example of proper mechanics for throwing a football:

Tuesday, April 3, 2012

Flag Football terms and rules

We will be playing with some "Simplified" rules in PE. Learn the terms and rules below:

Middle School Flag Football Simplified
Can be played with up to 9 players on a team, and can be played indoors or outdoors. The field should be longer than it is wider with cones used to determine the centerline. There will be no kickoff. Play will start in one of two ways: 1) on the hash mark near the offensive team's goal line, OR 2) with a “throw off.” A coin toss determines who gets first possession of the ball.

Scoring:
Touch down = 6 points
Conversion (extra point) by running = 1 point
Conversion by passing = 2 points
Safety = 2 points

Terms:
•Center- the offensive lineman who snaps the football to the quarterback
• Down- when the ball becomes dead. Four downs (or tries) are allowed to score a touch down, or cross the centerline. On the fourth down if the offensive team doesn’t score or reach the centerline they should punt the ball or risk turning over the ball at the line of scrimmage.
• Dead ball- the ball becomes dead when: a) the ball carrier’s flag becomes detached, b) when any part of the ball carrier’s body other than the hands and feet touch the ground, c) an incomplete pass, d) a fumble, e) when the ball goes out of bounds
• Defense- the team that does not have possession of the ball
• End zone- the area between the goal line and the end line where touchdowns occur
• Fake- a move made by a player for the purpose of deceiving an opponent
• First down- the first of four attempts to move the football forward into the end zone or to the center line
• Fumble- the ball carrier drops the ball while in her possession. Fumbles become dead balls and can not be advanced by the recovering team
• Handoff- exchange of the football from the quarterback to a teammate. Only one hand off during a series of downs
• Interception- when the defense catches a ball that was meant to be caught by the offensive team
• Line of Scrimmage- Imaginary line drawn from the forward tip of the football to the sideline
• Offense- the team that has possession of the football
• Offside- Movement across the line of scrimmage before the football is snapped
• Safety- removing the flag of the other team behind their own goal line with the ball
• Touchdown- an offensive player having possession of the football in the opponent’s end zone

Girls Flag Football!

Ok girls, we're finally getting to play FLAG FOOTBALL! Today we spent a lot of time learning about proper grip, good body positioning for a pass, the mechanics of passing and what constitutes a good pass. The receiver (person catching) the ball has a big responsibility to move to the ball and to protect it after the catch. If you had class today, then you got a lot of repetitions throwing/catching and we practiced some "Pass Routes."





Thursday, March 15, 2012

Tag up and Force Out

Kickball follows the same rule as baseball for TAG UP and FORCE OUT. Here it is:
"To tag up is to retouch or remain on the runner's time-of-pitch base until (after) the ball either lands in fair territory or is first touched by a fielder. A runner must, by rule, tag up only when a batted ball is caught by a fielder (without touching the ground). After a legal tag up, even if the ball was caught in foul territory, runners are free to attempt to advance."



"A force is a situation when a baserunner is compelled (or forced) to vacate his time-of-pitch base—and thus try to advance to the next base—because the batter became a runner. A runner at first base is always forced to attempt to advance to second base when the batter becomes a runner. Runners at second or third base are forced only when all bases preceding their time-of-pitch base are occupied by other baserunners and the batter becomes a runner. A forced runner is out (called a force out) when a fielder with the ball touches the runner's force base before the runner reaches that base. A forced runner also may be tagged out in the usual fashion as well; such a tag is still considered a force play if the tag is made before the runner reaches his force base."